CubeBrush - Scrap city assets [FBXUNITY]

CubeBrush - Scrap city assets [FBXUNITY]

CubeBrush - Scrap city assets [FBX/UNITY]
English | Size: 2.9GB
Category: Tutorial


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Unity Asset Cubebrush - Scrap City Assets 1.0 x64 (21 10)


Unity Asset Cubebrush - Scrap City Assets 1.0 x64
Unity Asset Cubebrush - Scrap City Assets 1.0 x64 (21 10)
Unity Asset Cubebrush - Scrap City Assets 1.0 x64 | 2.94 GB

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Unity Assets Full Collection (30.7.2018)

Unity Assets Full Collection (30.7.2018)


Description:AssetBundles allow on demand streaming and loading of Assets from a local or remote location.With AssetBundles, Assets can be stored remotely and accessed as needed, increasingthe flexibility ofthe project and reducing the initial application size.This lesson will introduce AssetBundles and discuss how to work with them, the stepsand stages ofthe AssetBundle workflow, how to assign Assets to an AssetBundle, how and when touse AssetBundleVariants, how to build and test AssetBundles and Variants - all in the context of using the AssetBundleManager to simplify creating, testing and deploying AssetBundles. The final section ofthe lesson willcover specific examples of loading and using AssetBundles and AssetBundle Variants with simple use-casesand simple example scripts.

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Keep Your Digital Assets in Order with SeePlus

Staying organized doesn't have to be difficult, even if you do have a huge and constantly growing number of digital files to manage. With SeePlus on your side, you can keep your media files and documents organized and work more efficiently.
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Accounting and Valuation Guide: Assets Acquired to be Used in Research and Development Activities

Accounting and Valuation Guide: Assets Acquired to be Used in Research and Development Activities

AICPA, "Accounting and Valuation Guide: Assets Acquired to be Used in Research and Development Activities"
English | ISBN: 1937352781 | 2017 | 208 pages | PDF | 5 MB
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Look Development for Production Assets with Katana and RenderMan

Look Development for Production Assets with Katana and RenderMan
Look Development for Production Assets with Katana and RenderMan
Duration 2h 25m Project Files Included MP4
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Quixel Megascans Bridge v1.0.11 With Assets (x64)


Quixel Megascans Bridge v1.0.11 With Assets (x64)



Quixel Megascans Bridge v1.0.11 With Assets (x64) | 10.8 GB

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CGCookie - Modeling Modular Game Assets


CGCookie - Modeling Modular Game Assets
CGCookie - Modeling Modular Game Assets

This course teaches how to build modular assets for lego-style building of a game level in Blender. It's focused on both modeling and texturing of low-poly assets for exporting to Unity.
WHAT YOU'LL LEARN
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Creating High-Res Game Assets in ZBrush and 3DS Max


Creating High-Res Game Assets in ZBrush and 3DS Max

Creating High-Res Game Assets in ZBrush and 3DS Max
Video: AVC (.mp4) 1280?720 15fps | Audio: AAC 48KHz 2ch | 1.64 GB
Genre: Video training

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Net Assets - May/June 2016


http://ultraimg.com/images/a93Bu701466428165595.jpg
Net Assets - May/June 2016
English | True PDF | 64 Pages | 12.39 MB
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